unyieldingly: <user name=pixelempress site=livejournal.com> (and the only solution)
Marian Hawke ([personal profile] unyieldingly) wrote2013-02-23 10:40 am
Entry tags:

application: [community profile] scorched

Out of Character Information


player name: Kal
player journal: [personal profile] queensland
playing here: N/A
where did you find us? [personal profile] app_this_plz
are you 16 years of age or older?: Yes

In Character Information


character name: Marian Hawke
Fandom: Dragon Age
Timeline: Act III, just before The Last Straw
character's age: 30-31

powers, skills, pets and equipment:

Hawke has the gift of magic! In Dragon Age, this allows her to draw on her inherent power and that from the Fade to bring magic into being. There are several schools of magic:

Elemental
Primal
Spirit
Arcane
Creation
Entropy

There are also three specializations for mages (two of which can be chosen per Hawke):
Spirit Healer
Force Mage
Blood Mage


Hawke is skilled in Elemental (what it says on the tin), Arcane (telekinetic spells), and Creation (healing and support) magic. She has a few spells with Primal (earth-elemental) and Spirit magic. She has NO Entropy magic.

For her specializations, she has Spirit Healer and Force Mage as her specializations, which mean that she is a very skilled healer and has a great deal of force magic at her fingertips, allowing her to smack things around and to create quite a bit of damage.

Elemental: Fireball, Firestorm, Pyromancer, Winter's Grasp, Cone of Cold, Elemental Mastery.
Primal: Stonefist, Chain Lightning, Rock Armor, Tempest.
Spirit: Spirit Bolt, Dispel Magic, Walking Bomb.
Arcane: Mind Blast (default), Barrier, Crushing Prison.
Creation: Heal, Glyph of Paralysis, Glyph of Repulsion, Heroic Aura.

Spirit Healer: Healing Aura, Group Heal, Revival, Second Chance.
Force Mage: Fist of the Maker, Telekinetic Burst, Pull of the Abyss.

A link is here for your perusal! And if you need any sort of modification, that's fine.



In simple terms, Hawke is a rather powerful mage that does more to support the party and deal a great deal of damage from a distance. She can get into the thick of things with Force Magic, allowing her to push and pull enemies, or even beat them around. For the most part, however, she keeps to the back and does her best to ensure her group is still standing when the battle is over. As far as hand-to-hand combat goes, it's shown that she can throw a punch with the best of them (as she punches a Qunari in the face and is able to knock him back) but she's never engaged in an outright brawl (except maybe at the local tavern but that's totally different). She's also skilled with a staff and can twirl it around and smack enemies in the face if she needs to. Should the staff have a blade on the end of it, then so much the better.

However, Hawke has some significant weaknesses as a mage. Mages are not inherently fighters, not like rogues and warriors. She can't pick a lock to save her life and she's definitely not the group's battering ram. While she can run and possibly fight with her fists, she almost always has to rely on her magic and keeping away from the enemy, else she's very likely to be stabbed or tackled in some way. Being a mage, she's also usually the first one targeted by enemies; they see a magic-user and are quick to deal damage her way for fear of her power and to make sure she can't heal anyone else. Hawke's toughened up over the years despite this but this still means she's in a lot of trouble if there aren't a few fighters between her and whoever's trying to kill her.

On top of that, using magic tires her out, as it does with any mage. Go all out and you're bound to be burnt out and drained well before the end of the battle. But if Hawke is the only healer, she's probably not fighting and is instead pumping all of her energy into keeping the group protected. And if there are other mages present, then she's still liable to need to help heal up injuries later. It takes time for mana to regenerate and if she doesn't keep a careful eye on how much energy she has, she might be stuck with a very basic attack and nothing else to protect herself with. Very bad.

Mages are also susceptible to anything Templars can throw at them. Templars can stop a spell from forming and can effectively cut a mage off from using magic temporarily. This can easily put a stop to casting and can stun Hawke long enough for a Templar to capture her or even cut her head off, should that be their goal. So Hawke is only effective against Templars so long as she gets the first strike in or if she can defend herself adequately before they cut her magic off.


POSSESSIONS.
Mantle of the Champion
Three health potions
Two lyrium potions
Some elfroot
50 gold coins (not that it'll get her anywhere)

WEAPONS.
Staff of Parthalan



canon history:
Hawke, Dragon Age II's storyline

Plot of DAII

Bullet points of how things go for the companions:

Prologue/Act I:
- Bethany dies defending Leandra Hawke from an ogre. Aveline gives her husband Wesley a mercy kill.
- Arriving in Kirkwall, Hawke decides to enlist with the Red Iron.
- Hawke meets all of her potential allies (companions) and all of the companion quests are completed. All of the companions are kept.
- The Starkhaven mages are freed, none of the Templars are killed.
- Feynriel is spared and is sent to live with the Dalish.
- Hawke betrays the Red Iron and kills Meeran.
- Keran is freed and allowed to stay in the Templar Order.
- Hawke meets the Arishok and discusses with him, at some length, about why he's in the city.
- Hawke makes an enemy of Sister Petrice but receives an amulet from the Saarebas named Ketojan.
- In the foundry district, Hawke investigates several missing women and finds the bones and ring of a woman thought to have run away. She befriends Ser Emeric and takes over for his investigation.
- Carver and Hawke find the will in the old estate that says their uncle Gamlen lied about their mother's inheritance.
- Hawke gives Carver letters of correspondence from their father to a Templar named Maurevar Carver.
- Hawke inherits the Bone Pit after killing several dragons and saving the remaining workers.
- Hawke has Fenris kill the Magistrate's son after he killed several elven children.
- The Viscount's son is rescued from the Winters.
- With enough coin, Hawke goes into the Deep Roads with Varric, Anders, and Carver. Infected with the Taint, Hawke chooses to save her brother's life by allowing Anders to help find a pack of Grey Wardens. Carver's taken, enlisted, and survives the Joining.


Act II:
- Three years later, Hawke has moved into the old Amell estate with her mother, Bodahn Feddic, his son Sandal, and her dog.
- Aveline asks Hawke to find Emeric and help him with the old investigation.
- Hawke helps Fenris escape slavers and kill Hadriana.
- Anders enlists Hawke's help to stop Ser Alric and his "Tranquil solution". She stops Anders from killing a mage afterward.
- Hawke goes with Merrill to the Dalish camp and helps her kill the Varterral, but does not give her the Erulin'holm. Merrill orders her to stay away.
- Varric asks for Hawke to help him kill Bartrand. Once realizing he's enraptured with the lyrium idol they found in the Deep Roads, they spare him and Varric puts him in an insane asylum.
- Hawke helps Aveline get over her fear and she ends up falling for Guardsman Donnic.
- Sebastian and Hawke investigate the estate of his family's killers and put an end to them.
- Feynriel is saved from the Fade and he leaves to go to Tevinter. Isabela succumbs to the Desire Demon and Fenris to the Pride Demon, though both survive the encounter and apologize.
- An elven woman tries to steal gunpowder from the Qunari and takes poison instead. She's killed by Hawke's group.
- Investigating the missing women again, Hawke meets Gascard DuPuis, who claims he's helping the investigation, though he's a mage and is practicing what appears to be blood magic.
- Emeric is lured into a trap and killed.
- Leandra Hawke disappears. Hawke follows her trail, and Gascard, to find that she's been taken like all of the other women. Varric kills Gascard for conspiring with the kidnapper, who is also a blood mage. Leandra Hawke is dead, pieced together with other women, because of a man named Quentin. Hawke kills Quentin and holds her mother as she dies. A note left by someone named "O" is discovered.
- Sister Petrice tries to have Hawke killed for her "sympathetic view" to the Qunari. She is killed, in turn, by a Qunari archer...but not before the Viscount's son Saemus is murdered.
- Isabela reveals she knows why the Qunari are still in Kirkwall. Hawke urges her to save herself before they find her and Isabela runs off with the Tome of Koslun, an artifact she stole from the Qunari.
- The Qunari, cornered by Aveline and without the Tome, storm Kirkwall and begin executing the masses. Hawke is helped by a group of Wardens and sees Carver again.
- Hawke meets Knight-Commander Meredith and First Enchanter Orsino.
- Orsino provides a distraction while Hawke gets into the Keep to fight the Qunari. Isabela comes back to help. The Arishok duels Hawke for Isabela and Hawke wins, becoming Champion of Kirkwall.


Act III:
- Was neutral in the argument between Orsino and Meredith.
- Helped Fenris kill Danarius. Allowed Hadriana to live.
- Helped Isabela confront Castillon. Allowed her to let him go.
- Went with Merrill to Sundermount. Helped her kill Marethari. Took the blame for the incident so they could leave. Merrill destroyed the mirror.
- Went with Varric back to Bartrand's place to find the piece of the lyrium idol. Refused to let him keep it.
- Assisted Aveline in taking care of Jeven once and for all.
- Helped Sebastian with his mission and discovered Leliana. Hawke pushed Sebastian to stay and protect Elthina but to, eventually, return home to Starkhaven.
- Assisted Orsino when asked and found Thrask helping blood mages who had kidnapped Carver. Grace and company were killed; Alain was spared.
- Agreed to help Meredith track down the three suspected blood mages. Two were discovered and killed. One was encouraged to go back to the Circle.
- Agreed to help Anders find the ingredients for his potion. When he acted suspiciously, she refused to help him sneak into the Chantry.


Legacy DLC:
- Party of Fenris, Varric, and Anders.
- Sided with Larius to kill Corypheus.


Mark of the Assassin DLC:
- Party of Isabela and Fenris.
- Agreed to help Tallis and to keep the Qunari names safe.


personality:
(In Dragon Age II, Hawke can take on one of three "core" personalities: Diplomatic/Helpful, Charming/Sarcastic, or Aggressive/Direct. Of these, this Hawke is Diplomatic with a side of Charming.)


Were someone to describe Hawke, they would undoubtedly call her helpful and dedicated, as she spends most of her time in Kirkwall doing odd jobs, meeting new people, and doing what she can to assist others who may need it. This also makes her undoubtedly nosy in many aspects as well; she puts her head into the business of others even if they say they don't need any help, which often leads to nothing but trouble. Most times, the people of Kirkwall just want someone to take care of things and Hawke is flexible enough (and cheaper than your average mercenary) to take on any odd job that comes her way. The fact that she continues this habit even when she's obtained the status of nobility and, eventually, Champion speaks well of her...though it also betrays her curious and adventurous nature. There's never a dull moment to be had when you're friends with Hawke, though that often means you're being dragged around on strange errands and nearly killed by dragons and demons.

That isn't to say she isn't good to her friends. Far from it, in fact; being Hawke's friend means you get her loyalty and all the perks that come with it. She's fiercely dedicated to the people closest to her, willing to watch their backs and do them favors with hardly any questions asked. She doesn't seem to discriminate when it comes to friends, either: she has a blood mage, a pirate, and what constitutes as an abomination in her repetoire of companions and she still doesn't see anything wrong with this. That doesn't mean that Hawke is necessarily blind or ignorant to what they're doing, though. She disagrees with Merrill's blatant use of blood magic and the contract she made with a demon, speaks out against Anders' eventual desire to destroy the Templar menace directly, and will often get into debates with Fenris over the rights of mages. Being her companion, though, does mean that she'll turn a blind eye to some of the morally grey decisions that go on, including the murders of many slavers, bandits, corrupt Templars, etc.

Striking a balance between the myriad of personalities among her friends is a difficult act, one she struggles with at times. She can't please everyone, though she certainly does her best to try. Hawke is someone whose morals are sometimes ambiguous, especially since she offers kindness in one hand and death in the other so often during the game. When one person is rescued, another has to die, and this doesn't seem to keep her up at night. She looks at what's best for the whole picture, where to strike balance, and that often means she can't stop and be passionate about one cause over another. Freedom and rights for mages is important to her, for instance, but she's also well aware that there's little that can be done that won't start an outright war. And so she tries to reason with Meredith instead of being as outspoken as Anders about the issue, for fear that her friends will come under fire for her transgressions.

Blessed with a silver tongue and a quick wit, she usually knows just what to say to get things rolling. This makes her clever but manipulative in many ways, much to the chagrin of others, especially when she uses her talents to eavesdrop to gain the upper hand. She can often be frustrating to deal with when she is asked to give a definitive answer one way or another, as she's often the devil's advocate and wants to acknowledge all sides of an issue before making her final decision. Weighing outcomes on the fly is one of her strengths, a skill she's picked up from her days of running with her family from town to town to hide from Templars. One misstep means imprisonment, Tranquility, or death to her, something she's never shaken from her early years. It doesn't keep her from playing it safe, though, and she's not afraid of going all-out if it means keeping the people she loves safe. In the end, someone's safety is more important to her than status, money, or even their favor.

Behind a simple smile is an overly curious mind, one that never stops working through ideas and plans. She could very well have decided to be a thief or a killer for hire, and perhaps she is at times, but she uses her talents for the greater good...as cliche as that sounds. "Magic serves that which is best in me, not that which is most base," her father said, and Hawke took it to heart. Even with the 'curse' of magic, she does what she can to help others, regardless of the cost. A slip here and there for the sake of private enjoyment still happens, of course (you can't stop her mischievousness, after all), but she does her best to uphold her father's will and she succeeds in many ways.

In a way, Hawke is invariably selfish. Her friends and family take precedence over everything else in her life. Most decisions are made with them in mind, whether it's risking her life in the Deep Roads to get enough money to pay for her family's well being, confronting and killing slavers, or even keeping an eye on the Darktown clinic in her spare time. Ensuring Kirkwall thrives is her goal solely because of who lives in the city, not because she's interested in the city as a whole. In fact, she'd be more than willing to leave if it didn't mean abandoning the people she's come to care for or the lives they've worked so hard to build. Many would say this makes her a good friend or even a kind person, but she doesn't see it that way. She's well aware of her selfish nature and she knows that she needs the people around her as much as they need her, if not more so. She wants to protect people - it's in her nature - and without that cause, she would be entirely lost to the world around her and the pain it's brought her. Losing her siblings and her parents gives her little choice but to attach herself to her companions instead, giving everything she has to keep them safe.

Hawke has a great deal of pride in her family and in her name, despite all that's happened. She doesn't take the Amell name once ascending to her noble status in Kirkwall, instead choosing to remain 'Hawke'. "I'm going to make the name Hawke something to be proud of," she says, and her mother even comments how Malcolm Hawke would say the same. She looks after Carver and Bethany (the former at Ostagar, the latter in Kirkwall) and seeks to provide enough coin and care for her mother. She does whatever is necessary to keep her family going and surviving, even if it means fleeing home, resorting to being a mercenary, or skirting the lines of justice. During the DLC Legacy, Hawke discovers her father had to use blood magic to bind a darkspawn Magister. Had he not, Leandra (who was pregnant with Marian) would have been killed. Even this isn't enough to make her change her mind about her family or what they've done. If it's to keep everyone safe, then sacrifices must be made. She's a bit of a hypocrite about this, considering what happens at the end of the game with Anders.

When it comes to her personal feelings and her emotional well being, Hawke likes to keep quiet. It's not simply that other people matter more to her, but she is usually the last to be able to express herself among her household and her group of friends. It's easier to smile and feign contentment when there's a thousand other problems she could be voicing. Being the oldest of three, Hawke is considered to be the emotional rock of the family once Malcolm passes and this usually means everyone else comes first. She stops thinking about herself unless it's in conjunction with another person, whether she will be a burden to them. It doesn't exactly make her a martyr, just someone with a hesitance to show just how much she's really feeling. A conversation with Aveline is rather telling. When Leandra Hawke dies, Aveline is the only companion (outside of Hawke's love interest) who tries to speak with her about the ordeal. When Hawke mentions that she has a smile on her face and that should be enough for the world, Aveline calls her on this and insists that Hawke needs to think of herself now and not others. It's one of the few areas that Hawke is still hesitant about but, little by little, she hopes to change that.

Being blessed (or cursed, as some may say) with magic has also cost her a great deal of trust in others. Anyone who gives her a friendly smile could just as easily call the Templars on her. The inherent fear the general populace has about mages is not lost on her. In fact, she readily accepts that mages can be dangers. Can be. But at the end of the day, so is everyone else. It is just as easy to kill someone with a sword as it is to kill them with magic. While the Fade is its own threat and mages are much more susceptible to the possession of demons, that does not make them inherently more evil or monstrous. But the constant pressure and scrutiny of others does take its toll; there is self-doubt beneath Hawke's confident smile, something she will always carry with her. She may not espouse mage propaganda the way Anders does but she has faith in other mages and knows that they are as capable of doing good as anyone else. But she is mindful of her use of magic and of the impression it gives others, a balance that is sometimes very difficult to control.


why do you feel this character would be appropriate to the setting?
Hawke has survival skills. She has the willpower to withstand the constant threat of demons trying to coerce her into a deal and she has the good nature to be strong in the face of the corruption outside of her dreams. As such, she's good with a setting of nightmares, with things hiding out in the mist. But she's also lived a life that's been both privileged and unbearable, back and forth, and she's relied a good deal on her status and friends. To be stripped of it again in Scorched would be interesting.


Writing Samples


Network Post Sample:

Come on, you finicky little bugger.

[Yes, someone's fussing with their Forge. There's some shifting around as she finally starts to see that it's working and Hawke huffs quietly at the device.]

Pesky thing. It really should come with some sort of manual for the technically inclined; I've never been very good with machinery or any of that, really. [There's a smile in her voice despite the situation.] Or, knowing my luck, there's a way to access that and I'm simply horrible at finding it. Ah, well.

[She taps at the screen again and the post briefly flickers to video to show a pair of blue eyes and an annoying piece of her bangs that hangs over the bridge of her nose. Her gaze is attentive on the device.]

Right. So, would anyone like to try explaining why there's a door that lets us stroll in to the city but won't let us walk right back out? And if someone could inform me who built the blasted thing, I'd be rather grateful. I think I'd like to give them a swift kick in the pants for installing a one-way door.


Third Person Sample:
Outsiders Test Drive Meme
Log sample


She thought, at first, that she was sleeping.

But people don't sleep upright, of course, not unless there is something very, very wrong, and it simply didn't make sense for that to be the proper explanation. There was something palpable about the surroundings she found herself in and there was no haze before her vision. No, this wasn't the Fade. And that meant that Marian Hawke had stumbled upon an elsewhere that wasn't suited for her needs.

The pull of the door behind her became something of a push instead, insistent, needing to get her through. As she turned to glance back at the way she came, all she saw was a flicker of Kirkwall, of another mirror she'd seen just moments before, and then nothing.

She snorted. That's the last time I visit the Black Emporium. I should have known better than to look into strange mirrors after the Eluvian business. Poor Merrill was still reeling from her decision; a lifetime of searching, years of blood shed and love lost for nothing. But it was true, as they had said in the beginning: demons were not to be trusted. Her friend had paid a horrible price for it.

But that didn't help her ascertain where she was or how she got there in the first place. Not a dream. No demons. I haven't even heard a single blighted offer. And that left her lost, uncertain, and aimless.

She cast a sharp look around at the city and moved a hand over her shoulder to tap at the staff at her back. Her pack was still there, pouches and all. She hadn't lost anything on the way in. With a sigh, she straightened and took her first steps into the city. There was no use in waiting. She needed answers and a way out.


Anything else? N/A